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Advance Wars Dual Strike Online

Advance Wars: Dual Strike , known every bit Famicom Wars DS in Nippon, is the third game in Advance Wars; a continuation of the Famicom Wars serial, and the first on the Nintendo DS. Information technology is prepare in Omega State, and as usual, features several new features, most predominately the power to play two COs at one time.

Plot

Advance Wars: Dual Strike

Advance Wars: Dual Strike stars 2 new characters: Jake, and Rachel (Jake'southward advisor). These are the primary protagonists of Dual Strike and members of the Orangish Star Army, and are accompanied by several other new protagonists, including Sasha, Grimm, and Javier, members of the Blue Moon, Yellow Comet, and Green Earth Armies respectively.

The Black Hole Army has returned under a new commander, Von Commodities. He is accompanied by his Bolt Guard: Jugger, Koal, and Kindle, along with Hawke and Lash from the original Black Hole Army. Using a new technology chosen a Black Obelisk, Von Bolt is draining Omega Country of its energy to requite him eternal life, and is besides starting to utilize this power to produce a bio-weapon named Oozium 238, a foreign slime-based monster that devours anything in its path. Nonetheless, Hawke notices the energy draining (which likewise is turning Omega Land into a desert) and questions its apply. After uncovering Von Bolt'due south plot, Hawke is betrayed and Von Commodities attempts to swarm Hawke and Lash with Oozium 238. After the Allied Nations' COs save Hawke and Lash, the COs, along with Hawke and Lash, begin to turn the tide against the Black Hole Ground forces. Both Hawke and Lash provide valuable intelligence of the Black Pigsty weaponry and its plans for Omega State.

With this information, the Allied Nations slowly corner the Black Hole Army, leading to a battle in the middle of the Crimson Sea. After destroying the terminal Black Obelisk, the Centrolineal Nations proceed to the final battle where they fight Von Bolt and a giant oozium known as the Thousand Bolt. Later destroying the K Bolt, Hawke (or Jake, based on the player's decision) destroys Von Bolt's life support chair, supposedly causing both Hawke and Von Bolt to dice in the aftermath. With the Blackness Obelisks gone, Omega Land begins returning to normal. Still, Hawke is revealed to take stolen Von Bolt's chair and escaped, leaving Von Bolt either expressionless or barely alive.

Gameplay

Gameplay in Dual Strike is relatively unchanged from the first two Advance Wars titles. The player takes the role as a CO of an army (more often than not, the Orange Star Regular army). The thespian moves the army beyond a 2D tactical map. If able, the player can then attack an enemy unit, capture a base, or other different actions. To win a battle, normally the player must either eliminate all of the enemy troops, or capture the enemy's base (certain maps have different objectives, however).

Troops vary in forcefulness, movement, and attacking style. Infantry, for example, can capture bases, simply are fairly weak, while Rocket Launchers tin can striking units from far away, but are caught in a caput-to-head battle.

Terrain likewise effects the gameplay. While the principal terrain is plains, in that location are also cities, forests, mountains, and other usual geographical features. Depending on terrain, the gameplay shifts slightly. Forests, for example, offering better defense, but are hard to navigate through.

COs (commanding officers) besides have unlike tactics. COs offer different strengths and weaknesses. Colin, a Bluish Moon CO, tin can buy units cheap, just at the cost of weak firepower. While Sonja, a Xanthous Comet CO, can go along the number of units left in a grouping a undercover, and has one more than space of vision in fog of state of war.

New in Dual Strike are Tag-team battles. In certain battles, a role player tin pick two COs to lead i ground forces, alternating at request. One time both power meters are filled, they can launch Tag Power. Here, the leading CO gets the added boost of a Super CO power. Once the kickoff CO is done, instead of ending a turn, the histrion changes CO. Once this happens, units may motility over again, now with the benefits of the second CO. Depending on the CO, the role player may become an extra heave. Pairings usually happen between either very close family of friends (Sonja and Kanbei, Colin and Sasha, etc.), or between COs of different tactics (Max and Grit, Eagle and Drake).

Campaign

There are a full of 28 missions.

# Proper name Enemy CO Notes
1 Jake's Trial Rachel Play as Jake.
2 The New Blackness Jugger Play as Jake.
3 Max Attacks Lash Play as Max.
4 Reclaim The Skies Jugger Play as Rachel. A thirty-minute time limit.
5 Neverending War Koal You can at present select any COs to this point.
six The Ocean Blue Lash Play as Colin.
7 Fog Rolls In Koal Kickoff map for Fog of War. Play as Sasha.
8 Tag Battle Lash and Jugger First enemy Tag Battle.
9 Victory Or Death! Koal and Lash First for yous to do Tag Battle. Beginning Dual Screen Battle
x Black Boats Ahoy! Kindle Comprise map for hidden level.
eleven The Long March Jugger and Koal Hidden level. Play as ii teams.
12 Lightning Strikes Grimm and Sensei Outset CO must be Rachel.
13 Frozen Fortress Kindle and Jugger Play as 2 teams. Contain map for subconscious level.
14 Lash'south exam Lash Hidden level.
15 Verdant Hills Javier and Jess Play equally 2 teams. A 15-days turn limit
16 Snow Hunters Hawke Incorporate map for hidden level.
17 Spiral Garden Kindle Hidden level.
xviii Omens And Signs Koal and Jugger
xix Into The Woods Kindle and Lash Play as 2 teams.
twenty Muck Amok! Koal Play as two teams. Must play as Hawke and Lash for the second squad.
21 Healing Bear on Kindle and Jugger Play as 2 teams.
22 Crystal Calamity Koal and Kindle Play equally 3 teams. A l-minute time limit against the Black Onyx
23 Night Ambition Kindle and Olaf Clone Play every bit iii teams.
24 Pincer Strike Jugger and Drake Clone Play every bit 2 teams.
25 Ring of Burn Koal and Kanbei Clone A fifteen-twenty-four hour period turn limit
26 Surrounded! Kindle and Andy Clone A thirty-minute time limit
27 For the Future! Von Bolt Play as iii teams.
28 Means To An End Von Bolt and Kindle A 24-24-hour interval plow limit. Play as either Jake and/or Hawke.

Source: https://advancewars.fandom.com/wiki/Advance_Wars:_Dual_Strike

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