Dragon Age Rpg Character Sheet
-
August 28th, 2010,03:48 #i
Warrior-Priest
Dragon Age RPG
Hello all, I was just curious if anyone has a Dragon Age RPG ruleset that they have been using. I want to play using fantasy grounds, but the rules are unlike plenty that I observe it hard using the main character sail. Whatever help would be appreciated.
-
August 28th, 2010,ten:05 #2
I'thousand working on ane but it's dull going since I am having to acquire Lua and the Ruleset lawmaking. Since I am using D20 every bit a base, a lot of the functionality exists to run a Dragon Historic period game; yous just need to modify it to adjust DA'due south handling of the rules (like using d6, etc.).
-
September 3rd, 2010,00:44 #iii
Warrior-Priest
I was able to get a simple character sheet made. I know it can exist better, but I am just learning. You tin can see a picture of the grapheme canvas here:
http://bearmeadows.com/?p=195
If anyone wants it, or is interested in helping me make it ameliorate, I'd exist happy to transport it to you lot or postal service it hither. Simply permit me know.
-
September 3rd, 2010,06:25 #4
Prissy. It'southward looking pretty advanced. I'm notwithstanding working on mine and incorporating some automation for calculating bonuses. Does your mini canvass work also or does information technology problems out?
-
September 3rd, 2010,ten:xiii #5
Looking adept there
-
September third, 2010,10:46 #vi
Originally Posted by thefallen
-
September 3rd, 2010,14:46 #seven
Warrior-Priest
Hey guys, thanks for all the feed back!
@Stitched: No, my mini sheet does not piece of work however unfortunately.
@drahkar: Thanks, and great signal. I did get-go out with one of the rulesets and modified information technology. Information technology was much easier than trying to starting time from scratch.
What I would really like is to make the weapons portion similar to the manner it is in 1 of the offocial rulesets. Drag the weapon over, it puts in all the stats, then you can just click it to role. That would be sugariness, but I haven't even attempting any of the scripting even so. Right now, I am working on getting the rulebook working in the library.
-
September tertiary, 2010,15:53 #8
Mine neither. :P Buuuuut...I accept all my drag and double-click die-rolling working, as well as updating stats based on Race, Armour, etc. and then far.
I think your approach makes mode more sense. Place all your elements FIRST then piece of work out how to get the mechanics / automation working. Setting up the elements is SUPER tedious and time consuming.
-
September 3rd, 2010,18:09 #ix
Warrior-Priest
@Stitched: Yes, I merely wanted to get something basic out and then that we could use information technology for the game I was running. I only had a couple days and didn't retrieve I could get anything more fancy together. I will probably work this weekend on getting the weapons and rolls. If you don't mind sharing what you take, I'd love to see your character sheet.
Concluding edited by thefallen; September tertiary, 2010 at 19:02.
-
September 3rd, 2010,19:forty #x
Not much to show. Yours is far more advanced, in layout, than mine. I am trying to practice something closer to the Dragon Age NPC stat blocks since I will be using roughly the aforementioned format for both; although the PC one will be using the tabs for powers, talents, spells, equipment, etc. Luckily, I had some time today to work on information technology some more.
I finally got the calculation weapons matter to work after fighting it all morning.
Plainly, still need to work out formatting and placement of elements just it'due south the cosmetic things that take time to sort out. For the most office, the canvass can be used as is to track stats and rolls only if I wanted to add automation, etc. it'due south evidently going to be a lot of work.
What is working:* Able to enter in Power Stats, Focuses, Combat Stats, and Weapons
Wishlist (aka Need to exercise still):
* Dice rolls from Ability scores (rolls 3d6, applies modifier, displays proper text in Chat window)
* Race determines starting speed stat automatically (Elf = 12, Dwarf = eight, Human being = x)
* Speed stat modified by Dexterity automatically. Accept hooks in place for armor modifier.
* Defense stat modified by Dexterity automatically. Accept hooks in place for armor/shield modifier.
* Weapon attacks can be rolls (3d6) and tin can apply "Focus" bonus (+2).
* Weapon damage can be added dragging d6'southward into Damage Dice box. Harm Modifier can be set.
* By keeping well-nigh of the internal names of D20_JPG, most stats announced properly in Gainsay Tracker (AC, HP, Wounds, Init).* Dragon Die check (roll doubles, check for success, reward whatever value the third dice is equally "Stunt points" in combat OR level of success on checks).
Would be nice to have:
* Adding Force / Dexterity to assault rolls based on weapon
* Adding Power damage bonus to Damage Die rolls
* Calculation handling for non-weapon proficiency set on and harm penalties (-two to assault / one-half damage rounded down)
* Gainsay handling (targeting and pulling the correct stat to roll die confronting)
* Adding auto adjustment to Speed based on armor worn
* Adding damage reduction based on armor worn
* Shield bonus to Defence force (AC)* Dragon Age friendly source book entries
* Drag and drop equipment lists
* Drag and driblet weapon / armor treatment
* Elevate and drop Spell entries...and probably a ton more I am not remembering right now.
Concluding edited by Stitched; September 4th, 2010 at xvi:47.
Source: https://www.fantasygrounds.com/forums/showthread.php?13097-Dragon-Age-RPG
0 Response to "Dragon Age Rpg Character Sheet"
Post a Comment